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Aberrant
Large humanoid (giant), NE
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Armor Class: 14
Hit Points: 60 (8d8+24)
Speed: 20 ft.
Initiative: -1
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STR: 23 (6) DEX: 8 (-1) CON: 17 (3)
INT: 10 (0) WIS: 14 (2) CHA: 10 (0)
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Saves: STR: 8 DEX: -1 CON: 5
    INT: 2 WIS: 4 CHA: 2
Skills: 2 + ability mod for (Intimidate, Perception, Survival)
Languages: Common, Giant
CR: 5(1000 xp)
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Space: 10 / Reach: 10
Melee attacks:
Huge greatclub +8/+8 (4d6+9)
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Special: deformities, slow and steady
Feats: Cleave, Power Attack, Vital Strike, Weapon Focus (greatclub)
Environment: temperate mountains and underground
Organization: solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9), or tribe (21-30 plus 35% noncombatants plus 1-2 adepts, barbarians, clerics, or sorcerers of 3rd or 4th level)
Treasure: standard (Huge-sized greatclub, hide armor, other treasure)
Source: Tome of Horrors Complete

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